16.65% DmgCon CritHeadshot +5.8% critical damage. 12.48% Proc2 Heal for 29% weapon damage every time you remove a debuff from an ally. 12.48% Critical +5.8% critical chance. 4.16% DmgCon +11% damage and 9% haste while exhausted. 4.16% Healing When you are below 50% mana your heals are 17% more effective. 4.16% Healing Healing is increased by 17% when you heal a target below 50% health. 4.16% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 4.16% Proc Heal for 5.9% of the damage you deal (Does not trigger off persistent damage or DoT effects). 4.16% Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.9% (0.2s cooldown). 4.16% Healing +9.5% outgoing healing efficiency. 4.16% DmgCon Light and Heavy attacks deal +3.9% damage. 2.1% Skill LifeStaff When Divine Embrace is used on a target below 50% Health, reduce the ability's cooldown by 39%, and gain 3.3% of your max Mana. 2.1% Skill LifeStaff Allies healed by Sacred Ground gain Fortify, increasing armor by 9.2% for 5s. 2.1% Skill LifeStaff Allies with a debuff removed with Splash of Light are healed for 34% your weapon damage. 2.1% Skill LifeStaff +23% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health. 2.1% Skill LifeStaff Allies below full Health hit with Light's Embrace gain Haste, increasing their movement speed by 10% for 5s. 2.1% Skill LifeStaff When Beacon heals a player, they gain 5.8% critical chance for 6s. 1.78% Elemental Once every 0.5s, attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks) 1.78% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Arcane. 1.78% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Void. 1.78% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Lightning. 1.78% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Ice. 1.78% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Nature. 1.78% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Fire. Mod Proc Gain 15% Fortify for 5s on critical hit (7s cooldown). Mod Proc Gain 20% Haste for 7s on critical hit (7s cooldown). Mod OnKill Hits grant 1.8% lifesteal. Gain 7.1% of your Max Health on kill (1s cooldown). Mod OnKill +30 Stamina on kill (1s cooldown). Mod OnKill Gain 19% Fortify for 20s on kill (1s cooldown). Mod OnKill Gain 11% Empowered for 20s on kill (1s cooldown). Mod OnKill Reduce all cooldowns by 7.1% on kill (1s cooldown). Mod Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 23% and outgoing healing by 12%. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s. Mod DmgCon PvP Only: +14% damage to players with Haste.