15.36% Critical +5.8% critical chance. 9.08% DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. 9.08% DmgCon CritHeadshot +5.8% critical damage. 3.84% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 3.84% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 3.84% Proc Heal for 5.9% of the damage you deal (Does not trigger off persistent damage or DoT effects). 3.84% Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.9% (0.2s cooldown). 3.07% Threat Generate 209% more threat. 2.59% Skill Rapier +11% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s. 2.59% Skill Rapier Flourish deals +24% more base damage. 2.59% Skill Rapier Heal for 28% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry. 2.59% Skill Rapier Riposte inflicts Rend, reducing armor on the target by 14% for 10s. 2.59% Skill Rapier +9.4% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction. 2.59% Skill Rapier Hitting a target via a critical Backstab with Fleche reduces its cooldown by 18%. 2.56% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Arcane. 2.56% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Void. 2.56% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Lightning. 2.56% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Ice. 2.56% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Nature. 2.56% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Fire. 1.4% DmgCon +11% damage when you are exhausted. 1.4% DmgCon Heal for 19% of the damage dealt by heavy melee attacks. 1.4% DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 14% (12s cooldown). 1.4% DmgCon Heavy melee attacks deal +29% critical damage. 1.4% DmgCon Heavy melee attacks deal +19% damage. 1.4% DmgCon +5.8% damage while you have active Grit. 1.4% DmgCon +19% damage against targets with active Grit. 1.4% DmgCon +9.2% Backstab damage. 1.4% DmgCon Light and Heavy attacks deal +3.9% damage. 0.77% Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%. 0.77% Blocking Receive 9.5% less Stamina damage while blocking. 0.61% OnKill Reduce all cooldowns by -10% on kill (1s cooldown). 0.61% OnKill Gain 15% Empowered for 20s on kill (1s cooldown). 0.61% OnKill Gain 30% Fortify for 20s on kill (1s cooldown). 0.61% OnKill +33 Stamina on kill (1s cooldown). 0.61% OnKill +6.7% Health on kill (1s cooldown). Mod Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). Mod Proc Gain 20% Haste for 7s on critical hit (7s cooldown). Mod Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 23% and outgoing healing by 12%. Mod Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 23% and outgoing healing by 12%. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod DmgType PvP Only: Backstabs penetrate 27% of a player's armor. Mod Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 12% for 4s. Mod Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown). Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.