Name | Description | Tier | Item | |
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Crippling Feral Rush | When Feral Rush hits, cause a 10% slow for 3s. | — | ![]() |
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Keen Berserk | +1% critical chance while below 50% Health and Berserking. | — | ![]() |
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Refreshing Torrent | Each attack of Raging Torrent reduces all Hatchet cooldowns by 1% (0.2s cooldown). | — | ![]() |
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Empowering Rending Throw | Ranged Hatchet attacks deal +10% damage against Rending Throw targets. | — | ![]() |
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Refreshing Distancing Throw | Social Distancing attacks within 6m reduce the cooldown by 10%. | — | ![]() |
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Exhausting Infected Throw | Direct hits with Infected throw causes Exhaustion, reducing target's Stamina regeneration by 10% for 10s. | — | ![]() |
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Empowering Armor Breaker | If Armor Breaker breaks a block, the next attack within 5s deals +3% damage. | — | ![]() |
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Refreshing Mighty Gavel | Mighty Gavel hits reduce the ability's cooldown by 5% (Max 2 activations per impact). | — | ![]() |
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Penetrating Wrecking Ball | Wrecking Ball penetrates 5% of the target's armor. | — | ![]() |
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Sundering Shockwave | Shockwave inflicts Rend, reducing the target's armor by 5% for 10s. | — | ![]() |
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Repulsing Clear Out | Increase Clear Out's knockback distance by 50%. | — | ![]() |
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Leeching Path Of Destiny | Heal for 10% of the damage dealt by Path Of Destiny. | — | ![]() |
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Crippling Powder Burn | Targets hit with Powder Burn are Slowed by 5% for 5s. | — | ![]() |
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Refreshing Power Shot | Power Shot kills reduce its cooldown by 8.5%. | — | ![]() |
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Empowering Shooter's Stance | Hitting a target while in Shooter's Stance grants a stack of Empower, increasing damage by 4% for 6s. Effect is removed when stance is exited (Max 4 stacks). | — | ![]() |
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Repulsing Stopping Power | Increase Stopping Power's knockback distance by 25%. | — | ![]() |
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Accelerating Traps | +5% movment speed for 5s after deploying a trap (Does not stack). | — | ![]() |
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Mending Sticky Bombs | Every hit of Sticky Bomb heals you for 10% of damage done. | — | ![]() |
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Bleeding Sweep | Sweep's Coup De Grace now applies Bleed for 2% of weapon damage for 8s. | — | ![]() |
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Sundering Javelin | Javelin inflicts Rend to targets above 50% Health, reducing the target's armor by 5% for 10s. | — | ![]() |
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Leeching Cyclone | Cyclone hits heal you for 10% of weapon damage. | — | ![]() |
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Fortifying Perforate | Perforate hits gain a stack of Fortify, increasing your armor by 2% for 6s. | — | ![]() |
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Enfeebling Skewer | Skewer hits apply Weaken, reducing the target's damage by 3% for 8s. | — | ![]() |
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Keen Vault Kick | Vault Kick increases critical chance by 2% for 5s. | — | ![]() |
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Enfeebling Poison Shot | Poison Shot hits apply Weaken, reducing the target's damage by 3% for 6s. | — | ![]() |
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Energizing Evade Shot | After hitting a target with Evade Shot, gain 4 Stamina and reduce cooldown by 3%. | — | ![]() |
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Lasting Rain of Arrows | Slow and Bleed last 10% longer. | — | ![]() |
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Penetrating Rapid Shot | +5% armor penetration of all Rapid Shot attacks. | — | ![]() |
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Refreshing Penetrating Shot | Penetrating Shot kills reduce its cooldown by 3%. | — | ![]() |
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Empowering Explosive Arrow | Explosive Arrow hits grant Empower, increasing damage by 4% for 10s or until the next attack. | — | ![]() |
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Keen Tondo | +2% critical chance by against targets affected by Tondo's Bleed. | — | ![]() |
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Deadly Flourish | Flourish deals +10% damage against targets below 50% Health. | — | ![]() |
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Leeching Flurry | Heal for 10% of the damage dealt by Flurry. | — | ![]() |
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Sundering Riposte | Riposte inflicts Rend, reducing armor on the target by 5% for 10s. | — | ![]() |
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Omnidirectional Evade | +1% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction. | — | ![]() |
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Refreshing Fleche | Hitting a target via a critical Backstab with Fleche reduces its cooldown by 5%. | — | ![]() |
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Refreshing Divine Embrace | When Divine Embrace is used on a target below 50% Health, reduce the ability's cooldown by 12%, and gain 1% of your max Mana. | — | ![]() |
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Fortifying Sacred Ground | Allies healed by Sacred Ground gain Fortify, increasing armor by 3% for 5s. | — | ![]() |
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Purity Of Light | Allies with a debuff removed with Splash of Light are healed for 10% your weapon damage. | — | ![]() |
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Mending Protection | +5% damage based healing power for 3s if Orb of Protection heals an ally below 50% Health. | — | ![]() |
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Accelerating Light's Embrace | Allies below full Health hit with Light's Embrace gain Haste, increasing their movement speed by 5% for 5s. | — | ![]() |
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Keen Beacon | When Beacon heals a player, they gain 2% critical chance for 6s. | — | ![]() |
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Refreshing Pillar of Fire | Reduce Pillar of Fire's cooldown by 3% per hit (Max 2 hits). | — | ![]() |
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Empowering Meteor Shower | When Meteor Shower hits, gain 1% Empower for 6s (Max 10 stacks). | — | ![]() |
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Empowering Fireball | Fireball impact deals +5% damage to targets above 50% Health. | — | ![]() |
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Empowering Incinerate | Incinerate deals +4% damage to targets with Burn. | — | ![]() |
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Accelerating Flamethrower | Using flamethrower against a target with 2 stacks of smolder grants Haste, increasing movement speed by 20% for 2s. Burn from Flamethrower lasts 10% longer. | — | ![]() |
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Fortifying Burnout | Burnout applies a stack of 3% Fortify for 5s for each target hit (Max 3 stacks). | — | ![]() |
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Contagious Reverse Stab | Hitting a target transfers an active debuff from yourself to the target. Reverse Stab deals +5% damage. | — | ![]() |
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Empowering Whirling Blade | When 3 or more enemies are within its radius while performing a Whirling Blade attack, gain 10% base damage. | — | ![]() |