Name Description Tier Item
Abyssal IV Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 75% scaling. IV
Electrified IV Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 75% scaling. IV
Empowered IV Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 65% scaling. IV
Ignited IV Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 75% scaling. IV
Frozen IV Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 75% scaling. IV
Arboreal IV Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 65% scaling. IV
Brash IV +18% damage against targets above 70% health. IV
Opportunist IV +16% damage against and +5% healing to targets below 50% Health. IV
Retaliate IV Gain a stack of +8% damage for 5s after blocking or taking a hit (Max 3 stacks). IV
Exhilarate IV +20% damage while all of your active weapon abilities are on cooldown. IV
Cruel IV +12% damage against targets affected by Crowd Control effects (Slow, Stun, Root). IV
Gambit IV +12% damage while your Stamina is not full. IV
Rally IV +15% damage and outgoing healing while at full Health. IV
Abyssal Ward IV +6% Void Damage Absorption. IV
Fire Ward IV +6% Fire Damage Absorption. IV
Lightning Ward IV +6% Lightning Damage Absorption. IV
Arcane Ward IV +6% Arcane Damage Absorption. IV
Ice Ward IV +6% Ice Damage Absorption. IV
Nature Ward IV +6% Nature Damage Absorption. IV
Slash Ward IV +5% Slash Damage Absorption. IV
Strike Ward IV +5% Strike Damage Absorption. IV
Thrust Ward IV +5% Thrust Damage Absorption. IV
Physical Ward IV +2.5% Physical Damage Absorption. IV
Wilderness Ward IV 1.9% Physical and +0.63% Elemental Damage Absorption. IV
Elemental Ward IV +2.5% Elemental Damage Absorption. IV
Spectral Ward IV +1.9% Elemental and +0.63% Physical Damage Absorption. IV
Acid Resistance +12 Acid affliction Resistance. Acid Resistance decreases 15% slower. IV
Abyssal III Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 65% scaling. III
Electrified III Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 65% scaling. III
Empowered III Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling. III
Ignited III Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 65% scaling. III
Frozen III Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 65% scaling. III
Arboreal III Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling. III
Brash III +15% damage against targets above 70% health. III
Opportunist III +13% damage against and +3.5% healing to targets below 50% Health. III
Retaliate III Gain a stack of +6% damage for 5s after blocking or taking a hit (Max 3 stacks). III
Exhilarate III +17% damage while all of your active weapon abilities are on cooldown. III
Cruel III +10% damage against targets affected by Crowd Control effects (Slow, Stun, Root). III
Gambit III +9% damage while your Stamina is not full. III
Rally III +12% damage and outgoing healing while at full Health. III
Abyssal Ward III +5% Void Damage Absorption. III
Fire Ward III +5% Fire Damage Absorption. III
Lightning Ward III +5% Lightning Damage Absorption. III
Arcane Ward III +5% Arcane Damage Absorption. III
Ice Ward III +5% Ice Damage Absorption. III
Nature Ward III +5% Nature Damage Absorption. III
Slash Ward III +4% Slash Damage Absorption. III
Strike Ward III +4% Strike Damage Absorption. III
Thrust Ward III +4% Thrust Damage Absorption. III
Physical Ward III +2% Physical Damage Absorption. III