Name | Description | Tier | Item | |
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Chain Lightning | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
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Chain Lightning | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | ![]() |
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Chain Fire | Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | ![]() |
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Chain Arcane | Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | ![]() |
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Chain Void | Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | ![]() |
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Chain Ice | Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | ![]() |
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Chain Nature | Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | ![]() |
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Shirking Flames | After dodging an attack, your next hit within 6s deals +5% base weapon damage as Fire. | — | ![]() |
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Shirking Nature | After dodging an attack, your next hit within 6s deals +5% base weapon damage as Nature. | — | ![]() |
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Shirking Frost | After dodging an attack, your next hit within 6s deals +5% base weapon damage as Ice. | — | ![]() |
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Shirking Lightning | After dodging an attack, your next hit within 6s deals +5% base weapon damage as Lightning. | — | ![]() |
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Shirking Abyss | After dodging an attack, your next hit within 6s deals +5% base weapon damage as Void. | — | ![]() |
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Shirking Arcane | After dodging an attack, your next hit within 6s deals +5% base weapon damage as Arcane. | — | ![]() |
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Flame Attunement | Attacks deal +14% weapon damage as Fire (1s cooldown. Does not trigger off persistent damage or DoT effects). | — | ![]() |
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Frost Attunement | Attacks deal +14% weapon damage as Ice (1s cooldown. Does not trigger off persistent damage or DoT effects). | — | ![]() |
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Arboreal Attunement | Attacks deal +14% weapon damage as Nature (1s cooldown. Does not trigger off persistent damage or DoT effects). | — | ![]() |
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Abyssal Attunement | Attacks deal +14% weapon damage as Void (1s cooldown. Does not trigger off persistent damage or DoT effects). | — | ![]() |
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Flame Conditioning | +4% Fire Damage Absorption for 5s after taking Fire damage (Each item with this perk stacks). | — | ![]() |
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Frost Conditioning | +4% Ice Damage Absorption for 5s after taking Ice damage (Each item with this perk stacks). | — | ![]() |
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Arboreal Conditioning | +4% Nature Damage Absorption for 5s after taking Nature damage (Each item with this perk stacks). | — | ![]() |
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Abyssal Conditioning | +4% Void Damage Absorption for 5s after taking Void damage (Each item with this perk stacks). | — | ![]() |