28.79% DmgCon CritHeadshot +5.9% critical damage. 9.6% DmgCon Light and Heavy attacks deal +4% damage. 4.8% Proc Light and Heavy attacks reduce your active weapon cooldowns by 2% (0.2s cooldown). 3.6% Proc Gain 20% Haste for 7s on critical hit (7s cooldown). 3.6% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 3.6% Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). 3.6% Proc Heal for 6.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). 3.23% Skill LifeStaff When Beacon heals a player, they gain 5.9% critical chance for 6s. 3.23% Skill LifeStaff Allies below full Health hit with Light's Embrace gain Haste, increasing their movement speed by 10% for 5s. 3.23% Skill LifeStaff +23% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health. 3.23% Skill LifeStaff Allies with a debuff removed with Splash of Light are healed for 34% your weapon damage. 3.23% Skill LifeStaff Allies healed by Sacred Ground gain Fortify, increasing armor by 9.4% for 5s. 3.23% Skill LifeStaff When Divine Embrace is used on a target below 50% Health, reduce the ability's cooldown by 40%, and gain 3.4% of your max Mana. 3.2% Elemental After dodging an attack, your next hit within 10s deals +26% base weapon damage as Arcane. 3.2% Elemental After dodging an attack, your next hit within 10s deals +26% base weapon damage as Void. 3.2% Elemental After dodging an attack, your next hit within 10s deals +26% base weapon damage as Lightning. 3.2% Elemental After dodging an attack, your next hit within 10s deals +26% base weapon damage as Ice. 3.2% Elemental After dodging an attack, your next hit within 10s deals +26% base weapon damage as Nature. 3.2% Elemental After dodging an attack, your next hit within 10s deals +26% base weapon damage as Fire. 1.28% OnKill Reduce all cooldowns by -10% on kill (1s cooldown). 1.28% OnKill Gain 15% Empowered for 20s on kill (1s cooldown). 1.28% OnKill +6.8% Health on kill (1s cooldown). Mod OnKill +34 Stamina on kill (1s cooldown). Mod OnKill Gain 30% Fortify for 20s on kill (1s cooldown). Mod Critical +5.9% critical chance. Mod Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 24% and outgoing healing by 12%. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s. Mod DmgCon PvP Only: +14% damage to players with Haste. Mod Proc2 Heal for 29% weapon damage every time you remove a debuff from an ally. Mod DmgCon +11% damage when you are exhausted.