19.96% Critical +7% critical chance. 19.96% Proc2 Heal for 33% weapon damage every time you remove a debuff from an ally. 3.36% Skill LifeStaff When Beacon heals a player, they gain 6.7% critical chance for 6s. 3.36% Skill LifeStaff Allies below full Health hit with Light's Embrace gain Haste, increasing their movement speed by 13% for 5s. 3.36% Skill LifeStaff +27% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health. 3.36% Skill LifeStaff Allies with a debuff removed with Splash of Light are healed for 39% your weapon damage. 3.36% Skill LifeStaff Allies healed by Sacred Ground gain Fortify, increasing armor by 11% for 5s. 3.36% Skill LifeStaff When Divine Embrace is used on a target below 50% Health, reduce the ability's cooldown by 45%, and gain 3.8% of your max Mana. 2.85% Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s. 2.85% Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown). 2.85% Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). 2.85% Proc Gain 15% Fortify for 5s on critical hit (7s cooldown). 2.85% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 2.85% Proc Gain 20% Haste for 7s on critical hit (7s cooldown). 2.85% Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%. 2.85% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. 2.85% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. 2.85% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. 2.85% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. 2.85% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. 2.85% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. 2.85% Elemental Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks) Mod OnKill Hits grant 2% lifesteal. Gain 7.8% of your Max Health on kill (1s cooldown). Mod OnKill +34 Stamina on kill (1s cooldown). Mod OnKill Gain 22% Fortify for 20s on kill (1s cooldown). Mod OnKill Gain 12% Empowered for 20s on kill (1s cooldown). Mod OnKill Reduce all cooldowns by 7.8% on kill (1s cooldown). Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)