24.94% Critical +7% critical chance. 4.2% Skill Musket Every hit of Sticky Bomb heals you for 22% of damage done. 4.2% Skill Musket +15% movement speed for 5s after deploying a trap (Does not stack). Traps now apply Bleed for 7.7% of weapon damage for 5s. 4.2% Skill Musket Stopping Power hits reduces all other trapper skill cooldowns by 12% (0.5s cooldown). 4.2% Skill Musket Hitting a target while in Shooter's Stance grants a stack of Empower, increasing damage by 11% for 6s. Effect is removed when stance is exited (Max 4 stacks). 4.2% Skill Musket When Power Shot hits reduce it's cooldown by 30% (15s cooldown). 4.2% Skill Musket Targets hit with Powder Burn are Slowed by 17% for 5s. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. 3.12% Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s. 3.12% Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown). 3.12% Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). 3.12% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 3.12% Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). 3.12% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 3.12% Proc Gain 20% Haste for 7s on critical hit (7s cooldown). 3.12% Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%. Mod OnKill +10% Health on kill (1s cooldown). Mod OnKill +50 Stamina on kill (1s cooldown). Mod OnKill Gain 30% Fortify for 20s on kill (1s cooldown). Mod OnKill Gain 15% Empowered for 20s on kill (1s cooldown). Mod OnKill Reduce all cooldowns by -10% on kill (1s cooldown). Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)