Recipe: Fired Fury

Named Item Crafting
Required Expansion Rise of the Angry Earth

Crafting recipe for Fired Fury

Requirements
Station Gypsum Kiln T1 Crafting Tax 250.00 Coin
Info
Base Gear Score 700 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Craft Amount
Crafted Item
Artifact Ingredient

This recipe requires an artifact ingredient. Fired Fury must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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700
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
24.94%
Critical +7% critical chance.
4.2%
Skill Blunderbuss Targets hit by Blast Shot are Slowed, reducing movement speed by 21% for 5s.
4.2%
Skill Blunderbuss Mortar Charge kills reload 1 additional canister and grant 9.5% Empower for 5s (Max 1 reload per shot. Will not trigger after final shot).
4.2%
Skill Blunderbuss Splitting Grenade hits inflict Disease, reducing healing efficiency on targets by 16% and outgoing healing by 8% for 8s.
4.2%
Skill Blunderbuss When Claw Shot connects to a target at least 10m away, gain a 20% Empower for 3s or until next hit.
4.2%
Skill Blunderbuss Heal for 16% of the damage dealt by Azoth Shrapnel Blast.
4.2%
Skill Blunderbuss Net Shot inflicts Exhaust, reducing the target's Stamina regeneration by 25% for 4s.
4.16%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire.
4.16%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature.
4.16%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice.
4.16%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning.
4.16%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void.
4.16%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane.
3.56%
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
3.56%
Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
3.56%
Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
3.56%
Proc Gain 10% Fortify for 3s on critical hit (10s cooldown).
3.56%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
3.56%
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
3.56%
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
Mod
OnKill +10% Health on kill (1s cooldown).
Mod
OnKill +50 Stamina on kill (1s cooldown).
Mod
OnKill Gain 30% Fortify for 20s on kill (1s cooldown).
Mod
OnKill Gain 15% Empowered for 20s on kill (1s cooldown).
Mod
OnKill Reduce all cooldowns by -10% on kill (1s cooldown).
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
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