16.76% DmgCon CritHeadshot +5.7% critical damage. 15.36% Critical +5.7% critical chance. 3.84% Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.9% (0.2s cooldown). 3.84% Proc Heal for 5.7% of the damage you deal (Does not trigger off persistent damage or DoT effects). 3.84% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 3.84% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 3.07% Threat Generate 202% more threat. 2.59% Skill GreatSword Slow enemies struck with Roaring Rupture by 22% for 5s. 2.59% Skill GreatSword Each attack of Steadfast Strike reduces your debuff durations by 18% (Max 1 reduction per attack). 2.59% Skill GreatSword When Calamity Counter is activated, immediately gain 18 Stamina. 2.59% Skill GreatSword Hitting an enemy with Skyward Slash removes one of their buffs. Reduce remaining buffs by 18% (Only affects non-consumable buffs). 2.59% Skill GreatSword Heal for 28% of the damage dealt by the final strike of Crosscut (Max 1 trigger per ability use). 2.59% Skill GreatSword Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 11%. 2.19% Elemental After dodging an attack, your next hit within 10s deals +24% base weapon damage as Fire. 2.19% Elemental After dodging an attack, your next hit within 10s deals +24% base weapon damage as Nature. 2.19% Elemental After dodging an attack, your next hit within 10s deals +24% base weapon damage as Ice. 2.19% Elemental After dodging an attack, your next hit within 10s deals +24% base weapon damage as Lightning. 2.19% Elemental After dodging an attack, your next hit within 10s deals +24% base weapon damage as Void. 2.19% Elemental After dodging an attack, your next hit within 10s deals +24% base weapon damage as Arcane. 2.19% Elemental Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks) 1.4% DmgCon Light and Heavy attacks deal +3.9% damage. 1.4% DmgCon +8.8% Backstab damage. 1.4% DmgCon +19% damage against targets with active Grit. 1.4% DmgCon +5.7% damage while you have active Grit. 1.4% DmgCon Heavy melee attacks deal +18% damage. 1.4% DmgCon Heavy melee attacks deal +27% critical damage. 1.4% DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 13% (10s cooldown). 1.4% DmgCon Heal for 19% of the damage dealt by heavy melee attacks. 1.4% DmgCon +10% damage and 8.8% haste while exhausted. 1.4% DmgCon Hitting with a basic attack will increase the base damage of the next ability hit within 5s by 10%, and hitting with an ability will increase the base damage of the next basic attack within 5s by 10%. 0.77% Blocking Receive 9.2% less Stamina damage while blocking. 0.77% Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%. 0.61% OnKill Hits grant 1.7% lifesteal. Gain 7% of your Max Health on kill (1s cooldown). 0.61% OnKill +29 Stamina on kill (1s cooldown). 0.61% OnKill Gain 19% Fortify for 20s on kill (1s cooldown). 0.61% OnKill Gain 10% Empowered for 20s on kill (1s cooldown). 0.61% OnKill Reduce all cooldowns by 7% on kill (1s cooldown). Mod Proc Gain 15% Fortify for 5s on critical hit (7s cooldown). Mod Proc Gain 20% Haste for 7s on critical hit (7s cooldown). Mod Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 23% and outgoing healing by 11%. Mod Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 23% and outgoing healing by 11%. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1.5s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 16% for 6s. Mod Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown). Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.