Recipe: Pattern: Everchill Cleaver

(Event) Winter Convergence

Crafting recipe for Everchill Cleaver of the Soldier

Requirements
Trade Skill Weaponsmithing Lv. 150 Station Forge T2 Crafting Tax 4.49 Coin
Info
Base Gear Score 500 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Rewards
Weaponsmithing XP 17,010 Territory Standing 63
Craft Amount
Crafted Item
Ingredients
15x Tier 5 Metals (PRIMARY) Click to view 4 extra materials
3x Refined Wood Click to view 11 extra materials
2x Leathers Click to view 10 extra materials
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500
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
26.24%
DmgCon CritHeadshot +5.3% critical damage.
6.75%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Ice.
5.12%
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%.
5.12%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
4.45%
DmgCon Light and Heavy attacks deal +3.8% damage.
3.37%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Nature.
3.29%
Skill 2hAxe Hitting a target with Unpredictable Strike reduces its cooldown by 14% (Max 1 hits).
3.29%
Skill 2hAxe Targets hit by Reap are Slowed, reducing movement speed by 21% for 4s.
3.29%
Skill 2hAxe Heal for 25% of the damage dealt by Execute (Max 1 trigger per ability use).
3.29%
Skill 2hAxe Whirlwind hits grant Fortify, increasing armor by 8% and Slash damage by 6.6% for 2s (Max 5 stacks).
3.29%
Skill 2hAxe Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 12% for 8s.
3.29%
Skill 2hAxe Heal for 30% of the damage dealt by Gravity Well (Limit 1 target). On hit, cast another 4m radius burst around you that deals 50% weapon damage.
2.56%
Proc Gain 15% Fortify for 5s on critical hit (7s cooldown).
2.56%
Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
2.56%
Proc Heal for 5% of the damage you deal (Does not trigger off persistent damage or DoT effects).
2.22%
DmgCon +5.3% damage while you have active Grit.
2.22%
DmgCon +8% Backstab damage.
2.02%
Elemental Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)
2.02%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Arcane.
2.02%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Void.
2.02%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Lightning.
1.54%
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
1.35%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Fire.
1.33%
DmgCon +17% damage against targets with active Grit.
0.98%
Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%.
0.98%
Blocking Receive 8.6% less Stamina damage while blocking.
0.89%
DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 12% (10s cooldown).
0.89%
DmgCon Heavy melee attacks deal +24% critical damage.
0.89%
DmgCon Heavy melee attacks deal +16% damage.
0.1%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.8% (0.2s cooldown).
Mod
Threat Generate 184% more threat.
Mod
OnKill Hits grant 1.6% lifesteal. Gain 6.6% of your Max Health on kill (1s cooldown).
Mod
OnKill +26 Stamina on kill (1s cooldown).
Mod
OnKill Gain 18% Fortify for 20s on kill (1s cooldown).
Mod
OnKill Gain 9.8% Empowered for 20s on kill (1s cooldown).
Mod
OnKill Reduce all cooldowns by 6.6% on kill (1s cooldown).
Mod
Critical +5.3% critical chance.
Mod
Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%.
Mod
DmgCon Heal for 17% of the damage dealt by heavy melee attacks.
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1.5s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Mod
Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 16% for 6s.
Mod
Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown).
Mod
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
Mod
DmgCon +9.7% damage and 8.1% haste while exhausted.
Mod
DmgCon Hitting with a basic attack will increase the base damage of the next ability hit within 5s by 10%, and hitting with an ability will increase the base damage of the next basic attack within 5s by 10%.
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