15.6% Critical +5.3% critical chance. 13% DmgCon CritHeadshot +5.3% critical damage. 10.92% Accuracy CritHeadshot +8% headshot damage. 5.2% DmgCon Light and Heavy attacks deal +3.8% damage. 5.2% Proc Heal for 5% of the damage you deal (Does not trigger off persistent damage or DoT effects). 5.2% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 5.2% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 5.2% DmgCon +9.7% damage and 8.1% haste while exhausted. 2.63% Skill Blunderbuss Targets hit by Blast Shot are Slowed, reducing movement speed by 16% for 5s. 2.63% Skill Blunderbuss Mortar Charge kills reload 1 additional canister and grant 7.4% Empower for 5s (Max 1 reload per shot. Will not trigger after final shot). 2.63% Skill Blunderbuss Splitting Grenade hits inflict Disease, reducing healing efficiency on targets by 12% and outgoing healing by 6.1% for 8s. 2.63% Skill Blunderbuss When Claw Shot connects to a target at least 10m away, gain a 15% Empower for 3s or until next hit. 2.63% Skill Blunderbuss Heal for 12% of the damage dealt by Azoth Shrapnel Blast. 2.63% Skill Blunderbuss Net Shot inflicts Exhaust, reducing the target's Stamina regeneration by 19% for 4s. 2.23% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Fire. 2.23% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Nature. 2.23% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Ice. 2.23% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Lightning. 2.23% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Void. 2.23% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Arcane. 2.23% Elemental Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks) 0.62% OnKill Hits grant 1.6% lifesteal. Gain 6.6% of your Max Health on kill (1s cooldown). 0.62% OnKill +26 Stamina on kill (1s cooldown). 0.62% OnKill Gain 18% Fortify for 20s on kill (1s cooldown). 0.62% OnKill Gain 9.8% Empowered for 20s on kill (1s cooldown). 0.62% OnKill Reduce all cooldowns by 6.6% on kill (1s cooldown). Mod Proc Gain 15% Fortify for 5s on critical hit (7s cooldown). Mod Proc Gain 20% Haste for 7s on critical hit (7s cooldown). Mod Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1.5s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod DmgType PvP Only: Headshots penetrate 22% of a player's armor. Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.