14.55% DmgCon CritHeadshot +5.3% critical damage. 13.32% Healing +8.4% outgoing healing efficiency. 13.32% Critical +5.3% critical chance. 2.66% Threat Generate 185% more threat. 2.24% Skill Flail If 2 or more targets are hit with warding bludgeon, even if the hits are blocked, reduce its cooldown by 12%. 2.24% Skill Flail If Trip's first attack hits a target with active grit, the attack deals 17% more base damage. 2.24% Skill Flail After hitting a target with Barrage's main attack, gain 15% haste for 5s. 2.24% Skill Flail Eruption hits deal 4.7% increased damage per stack of Impairment on the target. 2.24% Skill Flail Every 2 hits with Vortex will heal you for 18% of the base weapon damage. 2.24% Skill Flail Smite penetrates 3.5% of the target's armor. PvP Only: Smite hits against players extend their active cooldowns by 12%. 1.9% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Fire. 1.9% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Nature. 1.9% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Ice. 1.9% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Lightning. 1.9% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Void. 1.9% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Arcane. 1.9% Elemental Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks) 1.66% Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.8% (0.2s cooldown). 1.66% Proc Heal for 5.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). 1.66% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 1.66% Proc Gain 15% Fortify for 5s on critical hit (7s cooldown). 1.66% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 1.66% Proc Gain 20% Haste for 7s on critical hit (7s cooldown). 1.66% Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%. 1.66% Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%. 1.33% Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%. 1.23% DmgCon Light and Heavy attacks deal +3.8% damage. 1.23% DmgCon +17% damage against targets with active Grit. 1.23% DmgCon +5.3% damage while you have active Grit. 1.23% DmgCon Heavy melee attacks deal +16% damage. 1.23% DmgCon Heavy melee attacks deal +24% critical damage. 1.23% DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 12% (10s cooldown). 1.23% DmgCon Heal for 17% of the damage dealt by heavy melee attacks. 1.23% DmgCon +9.7% damage and 8.2% haste while exhausted. 1.23% DmgCon Hitting with a basic attack will increase the base damage of the next ability hit within 5s by 10%, and hitting with an ability will increase the base damage of the next basic attack within 5s by 10%. 0.99% DmgCon +8% Backstab damage. 0.53% OnKill Hits grant 1.6% lifesteal. Gain 6.6% of your Max Health on kill (1s cooldown). 0.53% OnKill +26 Stamina on kill (1s cooldown). 0.53% OnKill Gain 18% Fortify for 20s on kill (1s cooldown). 0.53% OnKill Gain 9.9% Empowered for 20s on kill (1s cooldown). 0.53% OnKill Reduce all cooldowns by 6.6% on kill (1s cooldown). Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1.5s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod DmgType PvP Only: Backstabs penetrate 27% of a player's armor. Mod Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 16% for 6s. Mod Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown). Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.