Recipe: Orichalcum Flail

Fabricate
Required Expansion Rise of the Angry Earth

Crafting recipe for Orichalcum Flail of the Sentry

Requirements
Trade Skill Arcana Lv. 200 Station Arcane Repository T2 Crafting Tax 4.49 Coin
Info
Base Gear Score 503 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Rewards
Arcana XP 20,050 Territory Standing 75
Craft Amount
Crafted Item
Ingredients
10x Tier 5 Metals (PRIMARY) Click to view 4 extra materials
5x Refined Wood Click to view 11 extra materials
2x Leathers Click to view 10 extra materials
6x Soul Arcana Click to view 3 extra materials
Artifact Ingredient

This recipe requires an artifact ingredient. Runestone Stopwatch must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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503
100 200 300 400 500 600 700 725

50% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
14.55%
DmgCon CritHeadshot +5.3% critical damage.
13.32%
Healing +8.4% outgoing healing efficiency.
13.32%
Critical +5.3% critical chance.
2.66%
Threat Generate 185% more threat.
2.24%
Skill Flail If 2 or more targets are hit with warding bludgeon, even if the hits are blocked, reduce its cooldown by 12%.
2.24%
Skill Flail If Trip's first attack hits a target with active grit, the attack deals 17% more base damage.
2.24%
Skill Flail After hitting a target with Barrage's main attack, gain 15% haste for 5s.
2.24%
Skill Flail Eruption hits deal 4.7% increased damage per stack of Impairment on the target.
2.24%
Skill Flail Every 2 hits with Vortex will heal you for 18% of the base weapon damage.
2.24%
Skill Flail Smite penetrates 3.5% of the target's armor. PvP Only: Smite hits against players extend their active cooldowns by 12%.
1.9%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Fire.
1.9%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Nature.
1.9%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Ice.
1.9%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Lightning.
1.9%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Void.
1.9%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Arcane.
1.9%
Elemental Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)
1.66%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.8% (0.2s cooldown).
1.66%
Proc Heal for 5.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
1.66%
Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
1.66%
Proc Gain 15% Fortify for 5s on critical hit (7s cooldown).
1.66%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
1.66%
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
1.66%
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%.
1.66%
Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%.
1.33%
Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%.
1.23%
DmgCon Light and Heavy attacks deal +3.8% damage.
1.23%
DmgCon +17% damage against targets with active Grit.
1.23%
DmgCon +5.3% damage while you have active Grit.
1.23%
DmgCon Heavy melee attacks deal +16% damage.
1.23%
DmgCon Heavy melee attacks deal +24% critical damage.
1.23%
DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 12% (10s cooldown).
1.23%
DmgCon Heal for 17% of the damage dealt by heavy melee attacks.
1.23%
DmgCon +9.7% damage and 8.2% haste while exhausted.
1.23%
DmgCon Hitting with a basic attack will increase the base damage of the next ability hit within 5s by 10%, and hitting with an ability will increase the base damage of the next basic attack within 5s by 10%.
0.99%
DmgCon +8% Backstab damage.
0.53%
OnKill Hits grant 1.6% lifesteal. Gain 6.6% of your Max Health on kill (1s cooldown).
0.53%
OnKill +26 Stamina on kill (1s cooldown).
0.53%
OnKill Gain 18% Fortify for 20s on kill (1s cooldown).
0.53%
OnKill Gain 9.9% Empowered for 20s on kill (1s cooldown).
0.53%
OnKill Reduce all cooldowns by 6.6% on kill (1s cooldown).
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1.5s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Mod
DmgType PvP Only: Backstabs penetrate 27% of a player's armor.
Mod
Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 16% for 6s.
Mod
Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown).
Mod
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
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