24.94% Critical +7% critical chance. 4.2% Skill 2hAxe Heal for 39% of the damage dealt by Gravity Well (Limit 1 target). On hit, cast another 4m radius burst around you that deals 50% weapon damage. 4.2% Skill 2hAxe Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 16% for 8s. 4.2% Skill 2hAxe Whirlwind hits grant Fortify, increasing armor by 10% and Slash damage by 8.5% for 2s (Max 5 stacks). 4.2% Skill 2hAxe Heal for 33% of the damage dealt by Execute (Max 1 trigger per ability use). 4.2% Skill 2hAxe Targets hit by Reap are Slowed, reducing movement speed by 27% for 4s. 4.2% Skill 2hAxe Hitting a target with Unpredictable Strike reduces its cooldown by 20% (Max 1 hits). 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. 2.49% Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown). 2.49% Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s. 2.49% Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown). 2.49% Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). 2.49% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 2.49% Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). 2.49% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 2.49% Proc Gain 20% Haste for 7s on critical hit (7s cooldown). 2.49% Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%. 2.49% Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%. Mod Threat Generate 239% more threat. Mod OnKill +10% Health on kill (1s cooldown). Mod OnKill +50 Stamina on kill (1s cooldown). Mod OnKill Gain 30% Fortify for 20s on kill (1s cooldown). Mod OnKill Gain 15% Empowered for 20s on kill (1s cooldown). Mod OnKill Reduce all cooldowns by -10% on kill (1s cooldown). Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)