14.9% Critical +4.1% critical chance. 10.43% Accuracy CritHeadshot +6.5% headshot damage. 8.81% DmgCon CritHeadshot +4.1% critical damage. 3.73% Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.4% (0.2s cooldown). 3.73% Proc Heal for 3% of the damage you deal (Does not trigger off persistent damage or DoT effects). 3.73% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 3.73% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 2.98% Threat Generate 130% more threat. 2.51% Skill Hatchet Direct hits with Infected throw causes Exhaustion, reducing target's Stamina regeneration by 18% for 6s. 2.51% Skill Hatchet Social Distancing attacks within 6m reduce the cooldown by 13%. 2.51% Skill Hatchet Ranged Hatchet attacks deal +14% damage against Rending Throw targets. 2.51% Skill Hatchet Each attack of Raging Torrent reduces all Hatchet cooldowns by 2.5% (0.2s cooldown). 2.51% Skill Hatchet Gain +7.7% critical chance and +7.7% more crit damage while berserk is active. 2.51% Skill Hatchet When Feral Rush hits, cause a 13% slow for 3s and does +6.3% more damage. 2.13% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Fire. 2.13% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Nature. 2.13% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Ice. 2.13% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Lightning. 2.13% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Void. 2.13% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Arcane. 2.13% Elemental Once every 0.5s, attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks) 1.35% DmgCon Light and Heavy attacks deal +3.4% damage. 1.35% DmgCon +5.2% Backstab damage. 1.35% DmgCon +11% damage against targets with active Grit. 1.35% DmgCon +4.1% damage while you have active Grit. 1.35% DmgCon Heavy melee attacks deal +9.5% damage. 1.35% DmgCon Heavy melee attacks deal +15% critical damage. 1.35% DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 8% (10s cooldown). 1.35% DmgCon Heal for 11% of the damage dealt by heavy melee attacks. 1.35% DmgCon +7.3% damage and 6.2% haste while exhausted. 1.35% DmgCon Hitting with a basic attack will increase the base damage of the next ability hit within 5s by 10%, and hitting with an ability will increase the base damage of the next basic attack within 5s by 10%. 0.75% Blocking Receive 6.8% less Stamina damage while blocking. 0.75% Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%. 0.6% OnKill Hits grant 1.3% lifesteal. Gain 5.3% of your Max Health on kill (1s cooldown). 0.6% OnKill +18 Stamina on kill (1s cooldown). 0.6% OnKill Gain 14% Fortify for 20s on kill (1s cooldown). 0.6% OnKill Gain 7.9% Empowered for 20s on kill (1s cooldown). 0.6% OnKill Reduce all cooldowns by 5.3% on kill (1s cooldown). Mod Proc Gain 15% Fortify for 5s on critical hit (7s cooldown). Mod Proc Gain 20% Haste for 7s on critical hit (7s cooldown). Mod Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 15% and outgoing healing by 7.7%. Mod Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 15% and outgoing healing by 7.7%. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1.5s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod DmgType PvP Only: Backstabs penetrate 27% of a player's armor. Mod Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 16% for 6s. Mod Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown). Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.