Recipe: The Sword of The Champion

Named Item Crafting
Required Expansion Rise of the Angry Earth

Crafting recipe for The Sword of The Champion

Requirements
Station Gypsum Kiln T1 Crafting Tax 250.00 Coin
Info
Base Gear Score 700 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Craft Amount
Crafted Item
Artifact Ingredient

This recipe requires an artifact ingredient. The Sword of The Champion must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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700
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
24.33%
Critical +7% critical chance.
8.19%
Skill Sword Sword attacks deal +19% damage to targets Slowed by Leaping Strike's Cowardly Punishment upgrade.
8.19%
Skill Sword If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 15% base damage for each nearby target (Max 5 Targets).
8.19%
Skill Sword Hitting a target transfers 2 active debuffs from yourself to the target. Upheaval deals +11% damage.
3.48%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire.
3.48%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature.
3.48%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice.
3.48%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning.
3.48%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void.
3.48%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane.
3.48%
Elemental Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks)
2.43%
Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown).
2.43%
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
2.43%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
2.43%
Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
2.43%
Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
2.43%
Proc Gain 15% Fortify for 5s on critical hit (7s cooldown).
2.43%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
2.43%
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
2.43%
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
2.43%
Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
1.22%
Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 16% for 6s.
1.22%
Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%.
Mod
Threat Generate 239% more threat.
Mod
OnKill Hits grant 2% lifesteal. Gain 7.8% of your Max Health on kill (1s cooldown).
Mod
OnKill +34 Stamina on kill (1s cooldown).
Mod
OnKill Gain 22% Fortify for 20s on kill (1s cooldown).
Mod
OnKill Gain 12% Empowered for 20s on kill (1s cooldown).
Mod
OnKill Reduce all cooldowns by 7.8% on kill (1s cooldown).
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
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