14.53% DmgCon CritHeadshot +4.7% critical damage. 13.32% Healing +7% outgoing healing efficiency. 13.32% Critical +4.7% critical chance. 3.33% Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.6% (0.2s cooldown). 3.33% Proc Heal for 4% of the damage you deal (Does not trigger off persistent damage or DoT effects). 3.33% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 3.33% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 2.66% Threat Generate 157% more threat. 2.24% Skill Flail If 2 or more targets are hit with warding bludgeon, even if the hits are blocked, reduce its cooldown by 10%. 2.24% Skill Flail If Trip's first attack hits a target with active grit, the attack deals 15% more base damage. 2.24% Skill Flail After hitting a target with Barrage's main attack, gain 13% haste for 5s. 2.24% Skill Flail Eruption hits deal 4% increased damage per stack of Impairment on the target. 2.24% Skill Flail Every 2 hits with Vortex will heal you for 15% of the base weapon damage. 2.24% Skill Flail Smite penetrates 3% of the target's armor. PvP Only: Smite hits against players extend their active cooldowns by 10%. 1.9% Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Fire. 1.9% Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Nature. 1.9% Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Ice. 1.9% Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Lightning. 1.9% Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Void. 1.9% Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Arcane. 1.9% Elemental Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks) 1.33% Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%. 1.21% DmgCon Light and Heavy attacks deal +3.6% damage. 1.21% DmgCon +6.6% Backstab damage. 1.21% DmgCon +14% damage against targets with active Grit. 1.21% DmgCon +4.7% damage while you have active Grit. 1.21% DmgCon Heavy melee attacks deal +13% damage. 1.21% DmgCon Heavy melee attacks deal +19% critical damage. 1.21% DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 10% (10s cooldown). 1.21% DmgCon Heal for 14% of the damage dealt by heavy melee attacks. 1.21% DmgCon +8.5% damage and 7.1% haste while exhausted. 1.21% DmgCon Hitting with a basic attack will increase the base damage of the next ability hit within 5s by 10%, and hitting with an ability will increase the base damage of the next basic attack within 5s by 10%. 0.53% OnKill Hits grant 1.5% lifesteal. Gain 5.9% of your Max Health on kill (1s cooldown). 0.53% OnKill +22 Stamina on kill (1s cooldown). 0.53% OnKill Gain 16% Fortify for 20s on kill (1s cooldown). 0.53% OnKill Gain 8.9% Empowered for 20s on kill (1s cooldown). 0.53% OnKill Reduce all cooldowns by 5.9% on kill (1s cooldown). Mod Proc Gain 15% Fortify for 5s on critical hit (7s cooldown). Mod Proc Gain 20% Haste for 7s on critical hit (7s cooldown). Mod Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 18% and outgoing healing by 9.1%. Mod Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 18% and outgoing healing by 9.1%. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1.5s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod DmgType PvP Only: Backstabs penetrate 27% of a player's armor. Mod Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 16% for 6s. Mod Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown). Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.