19.96% Critical +7.3% critical chance. 19.96% Healing +12% outgoing healing efficiency. 4.99% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 4.99% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 4.99% Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). 4.99% Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown). 3.36% Skill VoidGauntlet While below 50% Health, heal for 28% of the damage dealt by Void Blade. 3.36% Skill VoidGauntlet When activated, Oblivion removes limited duration buffs from enemies within its radius and the cooldown is reduced by 11%. 3.36% Skill VoidGauntlet Petrifying Scream inflicts Disease on hit, reducing the target's incoming healing by 33% and outgoing healing by 16% for 8s. 3.36% Skill VoidGauntlet Orb of Decay reduces the base duration of the target's non-consumable buffs by 38% on hit. 3.36% Skill VoidGauntlet Baleful Tether inflicts Slow on hit, reducing the target's movement speed by 33% for 3s. Baleful Tether now inflicts Disintegrate on application. 3.36% Skill VoidGauntlet When you hit a target with Essence Rupture, reduce Essence Rupture's cooldown by 27%. 2.56% Elemental Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks) 2.56% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. 2.56% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. 2.56% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. 2.56% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. 2.56% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. 2.56% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. 0.51% Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). 0.51% Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). 0.51% Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). 0.51% Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Proc Gain 15% Fortify for 5s on critical hit (7s cooldown). Mod Proc Gain 20% Haste for 7s on critical hit (7s cooldown). Mod OnKill Hits grant 2% lifesteal. Gain 8% of your Max Health on kill (1s cooldown). Mod OnKill +35 Stamina on kill (1s cooldown). Mod OnKill Gain 22% Fortify for 20s on kill (1s cooldown). Mod OnKill Gain 12% Empowered for 20s on kill (1s cooldown). Mod OnKill Reduce all cooldowns by 8% on kill (1s cooldown). Mod Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 27% and outgoing healing by 14%. Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.