24.94% Critical +7% critical chance. 4.2% Skill Blunderbuss Targets hit by Blast Shot are Slowed, reducing movement speed by 21% for 5s. 4.2% Skill Blunderbuss Mortar Charge kills reload 1 additional canister and grant 9.5% Empower for 5s (Max 1 reload per shot. Will not trigger after final shot). 4.2% Skill Blunderbuss Splitting Grenade hits inflict Disease, reducing healing efficiency on targets by 16% and outgoing healing by 8% for 8s. 4.2% Skill Blunderbuss When Claw Shot connects to a target at least 10m away, gain a 20% Empower for 3s or until next hit. 4.2% Skill Blunderbuss Heal for 16% of the damage dealt by Azoth Shrapnel Blast. 4.2% Skill Blunderbuss Net Shot inflicts Exhaust, reducing the target's Stamina regeneration by 25% for 4s. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. 4.16% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. 4.16% Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%. 4.16% Proc Gain 20% Haste for 7s on critical hit (7s cooldown). 4.16% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 4.16% Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). 4.16% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 4.16% Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod DmgType PvP Only: Headshots penetrate 22% of a player's armor. Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.