23.2% Critical +7% critical chance. 4.64% Threat Generate 239% more threat. 3.91% Skill Rapier +13% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s. 3.91% Skill Rapier Flourish deals +27% more base damage. And will cause your next attack to have 100% crit chance. 3.91% Skill Rapier Heal for 25% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry. 3.91% Skill Rapier Riposte inflicts Rend, reducing armor on the target by 16% for 10s. 3.91% Skill Rapier +7.9% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction. 3.91% Skill Rapier Hitting a target via a critical Backstab with Fleche reduces its cooldown by 21%. 3.31% Elemental Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks) 3.31% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. 3.31% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. 3.31% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. 3.31% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. 3.31% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. 3.31% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. 2.9% Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%. 2.9% Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%. 2.9% Proc Gain 20% Haste for 7s on critical hit (7s cooldown). 2.9% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 2.9% Proc Gain 15% Fortify for 5s on critical hit (7s cooldown). 2.9% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 2.9% Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). 2.9% Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown). 1.78% Blocking Receive 10% less Stamina damage while blocking. 0.54% Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod DmgType PvP Only: Backstabs penetrate 27% of a player's armor. Mod Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 16% for 6s. Mod Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown). Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.