Name Description Tier Item
Sighted Frozen Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your ranged attacks deal +2% damage.
Leeching Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Heal for 3% of the damage you deal (2s cooldown).
Energized Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +4 Stamina on hit (3s cooldown).
Siphoning Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +1.5 Mana on hit (2s cooldown).
Augmented Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Frozen Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Abyssal Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Electrified Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Arboreal Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Empowered Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Punishing Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your melee attacks deal +2% damage.
Sighted Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your ranged attacks deal +2% damage.
Leeching Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Heal for 3% of the damage you deal (2s cooldown).
Energized Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). +4 Stamina on hit (3s cooldown).
Siphoning Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). +1.5 Mana on hit (2s cooldown).
Ignited Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Frozen Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Abyssal Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Electrified Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Arboreal Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Augmented Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Punishing Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Your melee attacks deal +2% damage.
Sighted Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Your ranged attacks deal +2% damage.
Leeching Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Heal for 3% of the damage you deal (2s cooldown).
Energized Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +4 Stamina on hit (3s cooldown).
Siphoning Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +1.5 Mana on hit (2s cooldown).
Ignited Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling. Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Frozen Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Abyssal Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Augmented Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Arboreal Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Empowered Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Punishing Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your melee attacks deal +2% damage.
Sighted Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your ranged attacks deal +2% damage.