Name Description Tier Item
Abyssal IV Convert 50% of damage dealt to Void. Scales off base weapon stat, or INT if higher. IV
Electrified IV Convert 50% of damage dealt to Lightning. Scales off base weapon stat, or INT if higher. IV
Empowered IV Convert 50% of damage dealt to Arcane. Scales off base weapon stat, or INT if higher. IV
Ignited IV Convert 50% of damage dealt to Fire. Scales off base weapon stat, or INT if higher. IV
Frozen IV Convert 50% of damage dealt to Ice. Scales off base weapon stat, or INT if higher. IV
Arboreal IV Convert 50% of damage dealt to Nature. Scales off base weapon stat, or FOC if higher. IV
Brash IV +30% damage against targets with full Health. IV
Opportunist IV +20% damage against targets below 30% Health. IV
Retaliate IV +15% damage for 2s after taking a hit. IV
Exhilarate IV +24% damage while your Health is below 30%. IV
Cruel IV +12% damage against targets affected by Crowd Control effects (Slow, Stun, Root). IV
Gambit IV +15% damage while your Stamina is not full. IV
Rally IV +15% damage and damage based healing while at full Health. IV
Abyssal Ward IV +6% Void Damage Absorption. IV
Fire Ward IV +6% Fire Damage Absorption. IV
Lightning Ward IV +6% Lightning Damage Absorption. IV
Arcane Ward IV +6% Arcane Damage Absorption. IV
Ice Ward IV +6% Ice Damage Absorption. IV
Nature Ward IV +6% Nature Damage Absorption. IV
Slash Ward IV +5% Slash Damage Absorption. IV
Strike Ward IV +5% Strike Damage Absorption. IV
Thrust Ward IV +5% Thrust Damage Absorption. IV
Physical Ward IV +2.5% Physical Damage Absorption. IV
Wilderness Ward IV 1.9% Physical and +0.63% Elemental Damage Absorption. IV
Elemental Ward IV +2.5% Elemental Damage Absorption. IV
Spectral Ward IV +1.9% Elemental and +0.63% Physical Damage Absorption. IV
Acid Resistance +12 Acid Resistance. Acid Resistance decreases 15% slower. IV
Abyssal III Convert 40% of damage dealt to Void. Scales off base weapon stat, or INT if higher. III
Electrified III Convert 40% of damage dealt to Lightning. Scales off base weapon stat, or INT if higher. III
Empowered III Convert 40% of damage dealt to Arcane. Scales off base weapon stat, or INT if higher. III
Ignited III Convert 40% of damage dealt to Fire. Scales off base weapon stat, or INT if higher. III
Frozen III Convert 40% of damage dealt to Ice. Scales off base weapon stat, or INT if higher. III
Arboreal III Convert 40% of damage dealt to Nature. Scales off base weapon stat, or FOC if higher. III
Brash III +25% damage against targets with full Health. III
Opportunist III +16% damage against targets below 30% Health. III
Retaliate III +12% damage for 2s after taking a hit. III
Exhilarate III +20% damage while your Health is below 30%. III
Cruel III +10% damage against targets affected by Crowd Control effects (Slow, Stun, Root). III
Gambit III +12% damage while your Stamina is not full. III
Rally III +12% damage and damage based healing while at full Health. III
Abyssal Ward III +5% Void Damage Absorption. III
Fire Ward III +5% Fire Damage Absorption. III
Lightning Ward III +5% Lightning Damage Absorption. III
Arcane Ward III +5% Arcane Damage Absorption. III
Ice Ward III +5% Ice Damage Absorption. III
Nature Ward III +5% Nature Damage Absorption. III
Slash Ward III +4% Slash Damage Absorption. III
Strike Ward III +4% Strike Damage Absorption. III
Thrust Ward III +4% Thrust Damage Absorption. III
Physical Ward III +2% Physical Damage Absorption. III