| Slash Conditioning | +5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks). | — | |
| Thrust Conditioning | +5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks). | — | |
| Strike Conditioning | +5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks). | — | |
| Fire Harnessing | +2% fire damage. | — | |
| Ice Harnessing | +2% ice damage. | — | |
| Lightning Harnessing | +2% lightning damage. | — | |
| Void Harnessing | +2% void damage. | — | |
| Nature Harnessing | +2% nature damage. | — | |
| Arcane Harnessing | +2% arcane damage. | — | |
| Healing Defense | On Block: Heal for 3% base health (3s cooldown). | — | |
| Counter Attack | On Block: Gain a 30% Empower for 4s. | — | |
| Town Loyality | Increase territory standing by 15%. | — | |
| Shield Aggression | +5% base damage. | — | — |
| Refreshing Defense | Gain -5% cooldown reduction. | — | — |
| Shield Defense | 5% damage reduction. | — | — |
| Hard Head | PvP Only: Receive 20% less damage from critical hits. This helm's weight is reduced by 6%. | — | — |
| Dark Reinforced | Your armor is increased by 20%. | — | — |
| Magnetic | Crit chance increased by 50%, but crit damage reduced by up to 30%. | — | — |
| Unending Freedom | Stun, Slow, and Root effects base duration is reduced by 20%. | — | — |
| Unmovable | You cannot be displaced. | — | — |
| Shrug off | Reduce the base duration of non-crowd controlling debuffs on you by 20%. | — | — |
| Highly Refreshing | Reduces max cooldowns by 8%. | — | — |
| Ghoul's Touch | When you hit a foe that is below half health, transfer one debuff (3s cooldown). | — | — |
| Well Rounded | +11 to all attributes. | — | — |
| Speedy | Base duration of hastes on you is increased by 50%, and deal 10% more base damage while hasted. | — | — |
| Brilliance | Increase max mana by 100% of the base value. | — | — |
| Weightless | This armor is weightless. | — | — |
| Quickdraw | You're immune to damage for 0.5s after you weapon swap (12s cooldown). | — | — |
| Reinforced Kneecaps | Incoming ranged attacks deal 13% less damage to you. | — | — |
| Shirking Blessing | Successfully dodging an attack, gives you 15% empower and 25% fortify for 5s, you are also healed for 200 + 2% of your max hp (1s cooldown). | — | — |
| Hemorrhage | Bleeds lasts 25% longer (Works on both weapons). | — | — |
| Thrown Mastery | Thrown Axe projectiles reduce all axe skill cooldowns by 25% (5s cooldown). | — | — |
| Mjölnir Blessing | 99% of hammer damage is converted to lightning, and you deal 20% more lightning damage with both weapons. | — | — |
| Darken Blade | 99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence. | — | — |
| Electrified | 99% damage converted to lightning, and lightning damage from basic attacks is increased by 20% for both weapons. | — | — |
| Extra Levers | Traps and Sticky Bomb cooldown reduced by 20%. | — | — |
| Jagged Spikes | When you are hit or block a hit from a melee attack, inflict bleed on your attacker dealing 10% of your weapon damage every second for 6s (2s cooldown). | — | — |
| Refreshing Cleanse | Cooldowns reduced by 5%. On block: Lose one debuff. | — | — |
| Shield Wall | Gain 5% base damage reduction You cannot dodge and stamina regen rate is reduced by 10%, but have 33% more stamina. (While active or sheathed) | — | — |
| Inner Power | If your strength attribute is higher, replace your base weapon scaling with strength. +15% damage when you hit a target within 15m. (Works on both weapons) | — | — |
| Nature's Vengeance | When you successfully heal gain 1% dmg for 10s (Stacks to 20). | — | — |
| Sting | Javelin now does 100% weapon damage and pulls targets towards you. But the default cooldown is increased to 20s and can only be reduced by conditional cooldown reduction. | — | — |
| Finisher Harmony | Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons). | — | — |
| Chilling End | Frozen, rooted or chilled enemies take 15% additional damage (on both weapons). | — | — |
| Negative Energy | Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity. | — | — |
| Blighted Enchantment | Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown). | — | — |
| Balanced Blade | Offense Stance: +2% empower per attack for 5s (max 10 stacks) Defense Stance: +2% fortify when hit for 5s (max 10 stacks). | — | — |
| Odo's Punishment | You deal 20% more damage to stunned or knocked down foes (Applies to both weapons). | — | — |
| Ghoul's Harmony | -25% damage, +25% lifesteal. All healing from lifesteal is increased by 5%. | — | — |
| Stunny Gaze | Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%. | — | — |