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Name Description Tier Item
Slash Conditioning +5% Slash Damage Absorption for 5s after taking Slash damage (Each item with this perk stacks).
Thrust Conditioning +5% Thrust Damage Absorption for 5s after taking Thrust damage (Each item with this perk stacks).
Strike Conditioning +5% Strike Damage Absorption for 5s after taking Strike damage (Each item with this perk stacks).
Fire Harnessing +2% fire damage.
Ice Harnessing +2% ice damage.
Lightning Harnessing +2% lightning damage.
Void Harnessing +2% void damage.
Nature Harnessing +2% nature damage.
Arcane Harnessing +2% arcane damage.
Healing Defense On Block: Heal for 3% base health (3s cooldown).
Counter Attack On Block: Gain a 30% Empower for 4s.
Town Loyality Increase territory standing by 15%.
Shield Aggression +5% base damage.
Refreshing Defense Gain -5% cooldown reduction.
Shield Defense 5% damage reduction.
Hard Head PvP Only: Receive 20% less damage from critical hits. This helm's weight is reduced by 6%.
Dark Reinforced Your armor is increased by 20%.
Magnetic Crit chance increased by 50%, but crit damage reduced by up to 30%.
Unending Freedom Stun, Slow, and Root effects base duration is reduced by 20%.
Unmovable You cannot be displaced.
Shrug off Reduce the base duration of non-crowd controlling debuffs on you by 20%.
Highly Refreshing Reduces max cooldowns by 8%.
Ghoul's Touch When you hit a foe that is below half health, transfer one debuff (3s cooldown).
Well Rounded +11 to all attributes.
Speedy Base duration of hastes on you is increased by 50%, and deal 10% more base damage while hasted.
Brilliance Increase max mana by 100% of the base value.
Weightless This armor is weightless.
Quickdraw You're immune to damage for 0.5s after you weapon swap (12s cooldown).
Reinforced Kneecaps Incoming ranged attacks deal 13% less damage to you.
Shirking Blessing Successfully dodging an attack, gives you 15% empower and 25% fortify for 5s, you are also healed for 200 + 2% of your max hp (1s cooldown).
Hemorrhage Bleeds lasts 25% longer (Works on both weapons).
Thrown Mastery Thrown Axe projectiles reduce all axe skill cooldowns by 25% (5s cooldown).
Mjölnir Blessing 99% of hammer damage is converted to lightning, and you deal 20% more lightning damage with both weapons.
Darken Blade 99% of damage is converted to void, and if INT is higher, replace base weapon scaling with Intelligence.
Electrified 99% damage converted to lightning, and lightning damage from basic attacks is increased by 20% for both weapons.
Extra Levers Traps and Sticky Bomb cooldown reduced by 20%.
Jagged Spikes When you are hit or block a hit from a melee attack, inflict bleed on your attacker dealing 10% of your weapon damage every second for 6s (2s cooldown).
Refreshing Cleanse Cooldowns reduced by 5%. On block: Lose one debuff.
Shield Wall Gain 5% base damage reduction You cannot dodge and stamina regen rate is reduced by 10%, but have 33% more stamina. (While active or sheathed)
Inner Power If your strength attribute is higher, replace your base weapon scaling with strength. +15% damage when you hit a target within 15m. (Works on both weapons)
Nature's Vengeance When you successfully heal gain 1% dmg for 10s (Stacks to 20).
Sting Javelin now does 100% weapon damage and pulls targets towards you. But the default cooldown is increased to 20s and can only be reduced by conditional cooldown reduction.
Finisher Harmony Attacks against Bleeding targets deal 15% more damage, and reduce Flourish's cooldown by 5% (1s cooldown, works on both weapons).
Chilling End Frozen, rooted or chilled enemies take 15% additional damage (on both weapons).
Negative Energy Your ranged attacks inflict Disintegrate for 8s on both weapons (1 cooldown). And if your dexterity attribute is higher, replace your base weapon scaling with dexterity.
Blighted Enchantment Attacks from both weapons against targets inflict a stack of poison and a decrease to incoming healing by 5% and outgoing by 2.5% per stack for 3s (Max 3 stacks, 1s activation cooldown).
Balanced Blade Offense Stance: +2% empower per attack for 5s (max 10 stacks) Defense Stance: +2% fortify when hit for 5s (max 10 stacks).
Odo's Punishment You deal 20% more damage to stunned or knocked down foes (Applies to both weapons).
Ghoul's Harmony -25% damage, +25% lifesteal. All healing from lifesteal is increased by 5%.
Stunny Gaze Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
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