20.58% DmgCon CritHeadshot +7% critical damage. 18.83% Critical +7% critical chance. 3.77% Threat Generate 239% more threat. 3.17% Skill Rapier +13% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s. 3.17% Skill Rapier Flourish deals +27% more base damage. And will cause your next attack to have 100% crit chance. 3.17% Skill Rapier Heal for 25% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry. 3.17% Skill Rapier Riposte inflicts Rend, reducing armor on the target by 16% for 10s. 3.17% Skill Rapier +7.9% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction. 3.17% Skill Rapier Hitting a target via a critical Backstab with Fleche reduces its cooldown by 21%. 2.69% Elemental Once every 0.5s, attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks) 2.69% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. 2.69% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. 2.69% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. 2.69% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. 2.69% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. 2.69% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. 1.74% DmgCon Hitting with a basic attack will increase the base damage of the next ability hit within 5s by 10%, and hitting with an ability will increase the base damage of the next basic attack within 5s by 10%. 1.74% DmgCon +12% damage and 7.2% haste while exhausted. 1.74% DmgCon Heal for 25% of the damage dealt by heavy melee attacks. 1.74% DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 16% (10s cooldown). 1.74% DmgCon Heavy melee attacks deal +34% critical damage. 1.74% DmgCon Heavy melee attacks deal +23% damage. 1.74% DmgCon +7% damage while you have active Grit. 1.74% DmgCon +22% damage against targets with active Grit. 1.74% DmgCon Light and Heavy attacks deal +5% damage. 1.45% Blocking Receive 10% less Stamina damage while blocking. 1.39% DmgCon +11% Backstab damage. 0.43% Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1.5s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod DmgType PvP Only: Backstabs penetrate 27% of a player's armor. Mod Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 16% for 6s.