19.19% Critical +7% critical chance. 15.99% DmgCon CritHeadshot +7% critical damage. 13.44% Accuracy CritHeadshot +10% headshot damage. 6.4% DmgCon +12% damage when you are exhausted. 6.4% DmgCon Light and Heavy attacks deal +5% damage. 3.23% Skill Blunderbuss Targets hit by Blast Shot are Slowed, reducing movement speed by 21% for 5s. 3.23% Skill Blunderbuss Mortar Charge kills reload 1 additional canister and grant 9.5% Empower for 5s (Max 1 reload per shot. Will not trigger after final shot). 3.23% Skill Blunderbuss Splitting Grenade hits inflict Disease, reducing healing efficiency on targets by 16% and outgoing healing by 8% for 8s. 3.23% Skill Blunderbuss When Claw Shot connects to a target at least 10m away, gain a 20% Empower for 3s or until next hit. 3.23% Skill Blunderbuss Heal for 16% of the damage dealt by Azoth Shrapnel Blast. 3.23% Skill Blunderbuss Net Shot inflicts Exhaust, reducing the target's Stamina regeneration by 25% for 4s. 3.2% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. 3.2% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. 3.2% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. 3.2% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. 3.2% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. 3.2% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod DmgType PvP Only: Headshots penetrate 22% of a player's armor.