18.65% DmgCon CritHeadshot +7% critical damage. 13.68% Healing +12% outgoing healing efficiency. 13.68% Critical +7% critical chance. 13.68% DmgType PvP Only: Backstabs penetrate 27% of a player's armor. 6.01% Skill Flail Smite penetrates 4.8% of the target's armor. PvP Only: Smite hits against players extend their active cooldowns by 16%. 3% Skill Flail If Trip's first attack hits a target with active grit, the attack deals 20% more base damage. 3% Skill Flail If 2 or more targets are hit with warding bludgeon, even if the hits are blocked, reduce its cooldown by 15%. 2.74% Elemental Attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks) 2.61% OnKill Gain 12% Empowered for 20s on kill (1s cooldown). 2.49% DmgCon +7% damage while you have active Grit. 2.49% DmgCon Light and Heavy attacks deal +5% damage. 1.92% Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). 1.92% Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). 1.92% Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). 1.92% Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). 1.74% DmgCon +11% Backstab damage. 1.37% Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 16% for 6s. 0.6% Skill Flail After hitting a target with Barrage's main attack, gain 20% haste for 5s. 0.6% Skill Flail Eruption hits deal 6% increased damage per stack of Impairment on the target. 0.6% Skill Flail Every 2 hits with Vortex will heal you for 25% of the base weapon damage. 0.55% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. 0.55% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. 0.55% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. 0.55% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. 0.55% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. 0.55% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. 0.5% DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 16% (10s cooldown). 0.5% DmgCon Heal for 25% of the damage dealt by heavy melee attacks. 0.5% DmgCon Heavy melee attacks deal +23% damage. 0.5% DmgCon Heavy melee attacks deal +34% critical damage. 0.13% OnKill Reduce all cooldowns by 7.8% on kill (1s cooldown). Mod Threat Generate 239% more threat. Mod OnKill Hits grant 2% lifesteal. Gain 7.8% of your Max Health on kill (1s cooldown). Mod OnKill +34 Stamina on kill (1s cooldown). Mod OnKill Gain 22% Fortify for 20s on kill (1s cooldown). Mod Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%. Mod DmgCon +22% damage against targets with active Grit. Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1.5s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod DmgCon +12% damage and 10% haste while exhausted. Mod DmgCon Hitting with a basic attack will increase the base damage of the next ability hit within 5s by 10%, and hitting with an ability will increase the base damage of the next basic attack within 5s by 10%.