Name Description Tier Item
Abyssal IV Convert 50% of damage dealt to Void. Scales off base weapon stat, or INT if higher. IV
Empowered IV Convert 50% of damage dealt to Arcane. Scales off base weapon stat, or INT if higher. IV
Ignited IV Convert 50% of damage dealt to Fire. Scales off base weapon stat, or INT if higher. IV
Frozen IV Convert 50% of damage dealt to Ice. Scales off base weapon stat, or INT if higher. IV
Arboreal IV Convert 50% of damage dealt to Nature. Scales off base weapon stat, or FOC if higher. IV
Abyssal III Convert 40% of damage dealt to Void. Scales off base weapon stat, or INT if higher. III
Empowered III Convert 40% of damage dealt to Arcane. Scales off base weapon stat, or INT if higher. III
Ignited III Convert 40% of damage dealt to Fire. Scales off base weapon stat, or INT if higher. III
Frozen III Convert 40% of damage dealt to Ice. Scales off base weapon stat, or INT if higher. III
Arboreal III Convert 40% of damage dealt to Nature. Scales off base weapon stat, or FOC if higher. III
Abyssal II Convert 30% of damage dealt to Void. Scales off base weapon stat, or INT if higher. II
Empowered II Convert 30% of damage dealt to Arcane. Scales off base weapon stat, or INT if higher. II
Ignited II Convert 30% of damage dealt to Fire. Scales off base weapon stat, or INT if higher. II
Frozen II Convert 30% of damage dealt to Ice. Scales off base weapon stat, or INT if higher. II
Arboreal II Convert 30% of damage dealt to Nature. Scales off base weapon stat, or FOC if higher. II
Abyssal I Convert 20% of damage dealt to Void. Scales off base weapon stat, or INT if higher. I
Empowered I Convert 20% of damage dealt to Arcane. Scales off base weapon stat, or INT if higher. I
Ignited I Convert 20% of damage dealt to Fire. Scales off base weapon stat, or INT if higher. I
Frozen I Convert 20% of damage dealt to Ice. Scales off base weapon stat, or INT if higher. I
Arboreal I Convert 20% of damage dealt to Nature. Scales off base weapon stat, or FOC if higher. I
Chain Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Shirking Lightning After dodging an attack, your next hit within 6s deals +5% base weapon damage as Lightning.
Leeching Arboreal Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Heal for 3% of the damage you deal (2s cooldown).
Energized Arboreal Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). +4 Stamina on hit (3s cooldown).
Siphoning Arboreal Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). +1.5 Mana on hit (2s cooldown).
Ignited Arboreal Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Frozen Arboreal Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Abyssal Arboreal Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Electrified Arboreal Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Augmented Arboreal Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Empowered Arboreal Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Punishing Arboreal Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Your melee attacks deal +2% damage.
Sighted Arboreal Convert 40% of damage dealt to Nature (scales off base weapon stat, or FOC if higher). Your ranged attacks deal +2% damage.
Leeching Abyssal Convert 40% of damage dealt to Void (scales off base weapon stat, or INT if higher). Heal for 3% of the damage you deal (2s cooldown).
Energized Abyssal Convert 40% of damage dealt to Void (scales off base weapon stat, or INT if higher). +4 Stamina on hit (3s cooldown).
Siphoning Abyssal Convert 40% of damage dealt to Void (scales off base weapon stat, or INT if higher). +1.5 Mana on hit (2s cooldown).
Ignited Abyssal Convert 40% of damage dealt to Void (scales off base weapon stat, or INT if higher). Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Frozen Abyssal Convert 40% of damage dealt to Void (scales off base weapon stat, or INT if higher). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Augmented Abyssal Convert 40% of damage dealt to Void (scales off base weapon stat, or INT if higher). Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Electrified Abyssal Convert 40% of damage dealt to Void (scales off base weapon stat, or INT if higher). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Arboreal Abyssal Convert 40% of damage dealt to Void (scales off base weapon stat, or INT if higher). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Empowered Abyssal Convert 40% of damage dealt to Void (scales off base weapon stat, or INT if higher). Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Punishing Abyssal Convert 40% of damage dealt to Void (scales off base weapon stat, or INT if higher). Your melee attacks deal +2% damage.
Sighted Abyssal Convert 40% of damage dealt to Void (scales off base weapon stat, or INT if higher). Your ranged attacks deal +2% damage.
Leeching Frozen Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). Heal for 3% of the damage you deal (2s cooldown).
Energized Frozen Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). +4 Stamina on hit (3s cooldown).
Siphoning Frozen Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). +1.5 Mana on hit (2s cooldown).
Ignited Frozen Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Augmented Frozen Convert 40% of damage dealt to Ice (scales off base weapon stat, or INT if higher). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.