Recipe: Amulet of Shah Neshen

Elite Trial Replicas

Crafting recipe for Amulet of Shah Neshen

Requirements
Trade Skill Jewelcrafting Lv. 1 Station Outfitting Station T2 Crafting Tax 8.00 Coin
Info
Base Gear Score 710 Perk Craft Mods Can't Use Attribute Craft Mods Can't Use
Rewards
Jewelcrafting XP 1,000
Craft Amount
Crafted Item
Artifact Ingredient

This recipe requires an artifact ingredient. Sandwurm Materia must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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710
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
20%
Attribute Constitution 33 Constitution
20%
Attribute Intelligence 33 Intelligence
20%
Attribute Focus 33 Focus
20%
Attribute Dexterity 33 Dexterity
20%
Attribute Strength 33 Strength
Mod
CDR Reduce max cooldowns by 4%.
Mod
Luck +2.9% chance at rare items from chests and monsters.
Mod
Defense Receive 15% less Fire damage.
Mod
Defense Receive 15% less Ice damage.
Mod
Defense Receive 15% less Nature damage.
Mod
Defense Receive 15% less Void damage.
Mod
Defense Receive 15% less Thrust damage.
Mod
Defense Receive 15% less Slash damage.
Mod
Defense Receive 15% less Arcane damage.
Mod
Defense Receive 15% less Lightning damage.
Mod
Defense Receive 15% less Strike damage.
Mod
GatheringLuck +11% chance at finding rare items while Logging.
Mod
GatheringLuck +11% chance at finding rare items while Harvesting.
Mod
GatheringLuck +11% chance at finding rare items while Mining.
Mod
GatheringLuck +11% chance at finding rare items while Skinning.
Mod
BuffDur Empower you apply lasts 34% longer.
Mod
BuffDur Haste you apply lasts 34% longer.
Mod
BuffDur Fortify you apply lasts 34% longer.
Mod
Healing +10% Health from all incoming healing effects.
Mod
DebuffDur After dodging an attack in a light equip load, lose 1 DoT debuff (Bleed, Burn, Poison) (Max 1 trigger per 5s).
Mod
DebuffDur After dodging an attack in a medium equip load, lose 1 Debilitate debuff (Rend, Weaken, Exhaust, Disease) (Max 1 trigger per 5s).
Mod
DebuffDur Potency of slows on you are reduced by 30% as long as you have not been exhausted within the last 10s.
Mod
Healing When your health drops below 50% all your active abilities cooldowns are reset (90s cooldown).
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