Recipe: Pattern: Icebarrel

(Event) Winter Convergence

Crafting recipe for Icebarrel of the Sage

Requirements
Trade Skill Engineering Lv. 150 Station Workshop T2 Crafting Tax 4.49 Coin
Info
Base Gear Score 500 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Rewards
Engineering XP 17,010 Territory Standing 63
Craft Amount
Crafted Item
Ingredients
9x Tier 5 Metals (PRIMARY) Click to view 4 extra materials
9x Refined Wood Click to view 11 extra materials
2x Leathers Click to view 10 extra materials
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500
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
31.94%
DmgCon CritHeadshot +5.3% critical damage.
7.98%
DmgCon Light and Heavy attacks deal +3.8% damage.
7.68%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Ice.
5.25%
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%.
5.25%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
3.84%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Nature.
3.36%
Skill Blunderbuss Targets hit by Blast Shot are Slowed, reducing movement speed by 16% for 5s.
3.36%
Skill Blunderbuss Mortar Charge kills reload 1 additional canister and grant 7.4% Empower for 5s (Max 1 reload per shot. Will not trigger after final shot).
3.36%
Skill Blunderbuss Splitting Grenade hits inflict Disease, reducing healing efficiency on targets by 12% and outgoing healing by 6.1% for 8s.
3.36%
Skill Blunderbuss When Claw Shot connects to a target at least 10m away, gain a 15% Empower for 3s or until next hit.
3.36%
Skill Blunderbuss Heal for 12% of the damage dealt by Azoth Shrapnel Blast.
3.36%
Skill Blunderbuss Net Shot inflicts Exhaust, reducing the target's Stamina regeneration by 19% for 4s.
2.63%
Proc Gain 10% Fortify for 3s on critical hit (10s cooldown).
2.63%
Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
2.63%
Proc Heal for 5% of the damage you deal (Does not trigger off persistent damage or DoT effects).
2.3%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Arcane.
2.3%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Void.
2.3%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Lightning.
1.58%
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
1.54%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Fire.
Mod
OnKill +6.1% Health on kill (1s cooldown).
Mod
OnKill +28 Stamina on kill (1s cooldown).
Mod
OnKill Gain 30% Fortify for 20s on kill (1s cooldown).
Mod
OnKill Gain 15% Empowered for 20s on kill (1s cooldown).
Mod
OnKill Reduce all cooldowns by -10% on kill (1s cooldown).
Mod
Critical +5.3% critical chance.
Mod
Accuracy CritHeadshot +8% headshot damage.
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Mod
DmgType PvP Only: Headshots penetrate 22% of a player's armor.
Mod
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
Mod
DmgCon +9.7% damage when you are exhausted.
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