Recipe: Warring Void Gauntlet of the Mage

Patterns

Crafting recipe for Warring Void Gauntlet of the Mage (War)

Requirements
Trade Skill Arcana Lv. 150 Station Arcane Repository T2 Crafting Tax 4.49 Coin
Info
Base Gear Score 500 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Rewards
Arcana XP 19,248 Territory Standing 72
Craft Amount
Crafted Item
Ingredients
8x Tier 5 Leather (PRIMARY) Click to view 4 extra materials
5x Cloth Click to view 10 extra materials
4x Metals Click to view 10 extra materials
6x Death Arcana Click to view 3 extra materials
Artifact Ingredient

This recipe requires an artifact ingredient. Warring Void Gauntlet Pattern (War) must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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500
100 200 300 400 500 600 700 725

65% chance (100% with Azoth) to roll one of the following gems

Lock Chance Name Description
98.34%
Attach a gem to add its effect.
0.22%
Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling.
0.22%
Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 55% scaling.
0.22%
Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling.
0.22%
Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 55% scaling.
0.22%
Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 55% scaling.
0.11%
Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling.
0.11%
Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 65% scaling.
0.11%
Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling.
0.11%
Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 65% scaling.
0.11%
Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 65% scaling.
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