17.05% DmgCon CritHeadshot +7.3% critical damage. 15.6% Critical +7.3% critical chance. 15.6% Healing +12% outgoing healing efficiency. 3.12% Threat Generate 245% more threat. 2.63% Skill Flail Smite penetrates 5% of the target's armor. PvP Only: Smite hits against players extend their active cooldowns by 17%. 2.63% Skill Flail Every 2 hits with Vortex will heal you for 26% of the base weapon damage. 2.63% Skill Flail Eruption hits deal 6.2% increased damage per stack of Impairment on the target. 2.63% Skill Flail After hitting a target with Barrage's main attack, gain 21% haste for 5s. 2.63% Skill Flail If Trip's first attack hits a target with active grit, the attack deals 20% more base damage. 2.63% Skill Flail If 2 or more targets are hit with warding bludgeon, even if the hits are blocked, reduce its cooldown by 15%. 2.23% Elemental Once every 0.5s, attack inflicts a stack of 4% Rend, each stack lasting 6s. (Max 5 stacks) 2.23% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. 2.23% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. 2.23% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. 2.23% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. 2.23% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. 2.23% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. 1.44% DmgCon Hitting with a basic attack will increase the base damage of the next ability hit within 5s by 10%, and hitting with an ability will increase the base damage of the next basic attack within 5s by 10%. 1.44% DmgCon +12% damage and 10% haste while exhausted. 1.44% DmgCon Heal for 25% of the damage dealt by heavy melee attacks. 1.44% DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 16% (10s cooldown). 1.44% DmgCon Heavy melee attacks deal +34% critical damage. 1.44% DmgCon Heavy melee attacks deal +23% damage. 1.44% DmgCon +7% damage while you have active Grit. 1.44% DmgCon +22% damage against targets with active Grit. 1.44% DmgCon Light and Heavy attacks deal +5.3% damage. 1.16% DmgCon +11% Backstab damage. 0.62% OnKill Reduce all cooldowns by 8% on kill (1s cooldown). 0.62% OnKill Gain 12% Empowered for 20s on kill (1s cooldown). 0.62% OnKill Gain 22% Fortify for 20s on kill (1s cooldown). 0.62% OnKill +35 Stamina on kill (1s cooldown). 0.62% OnKill Hits grant 2% lifesteal. Gain 8% of your Max Health on kill (1s cooldown). Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1.5s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod DmgType PvP Only: Backstabs penetrate 27% of a player's armor.