18.83% Critical +7% critical chance. 18.83% Healing +12% outgoing healing efficiency. 3.8% Skill Flail If 2 or more targets are hit with warding bludgeon, even if the hits are blocked, reduce its cooldown by 15%. 3.8% Skill Flail If Trip's first attack hits a target with active grit, the attack deals 20% more base damage. 3.8% Skill Flail After hitting a target with Barrage's main attack, gain 20% haste for 5s. 3.8% Skill Flail Eruption hits deal 6% increased damage per stack of Impairment on the target. 3.8% Skill Flail Every 2 hits with Vortex will heal you for 25% of the base weapon damage. 3.77% Threat Generate 239% more threat. 3.14% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. 3.14% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. 3.14% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. 3.14% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. 3.14% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. 3.14% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. 2.35% Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%. 2.35% Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%. 2.35% Proc Gain 20% Haste for 7s on critical hit (7s cooldown). 2.35% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 2.35% Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). 2.35% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 2.35% Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). 2.35% Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown). 1.88% Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%. Mod Skill Flail Smite penetrates 4.8% of the target's armor. PvP Only: Smite its against players extend their active cooldowns by 16%. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod DmgType PvP Only: Backstabs penetrate 27% of a player's armor. Mod Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 12% for 4s. Mod Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown). Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.