When blocking a hit, gain a ${3.000000}s tracking status effect, every blocked hit extends the duration of the status effect by ${3.000000}s to a max of ${9.000000}s, and while the effect is active, gain variable damage absorption based on current health percent and equip load:
• Heavy - 5% absorption at full health increasing to a max of ${#VALUE! * 100}% mitigation as health decreases
• Medium - 3% absorption at full health increasing to a max of ${#VALUE! * 100}% mitigation as health decreases
• Light - 1% absorption at full health increasing to a max of ${#VALUE! * 100}% mitigation as health decreases
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